Mixed Fronts
Kite at one front, split at another, focus fire at a third: fights a screen apart, all at once.
Real games ask for more than one technique at once. Mixed Fronts puts three squads at three fronts a screen apart, each fighting its own waves: infantry to kite, sappers to split from, riflemen with healers to focus down. They all go on at the same time.
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What it trains
Each front plays its own waves, bigger each time, as fast as you clear them there, so a front left alone falls behind while the others keep going. Your squads come up on your own control groups: double-tap a key to jump to a front, give the order it needs, and move on. A squad worn down to three is pulled out and its wave comes again, unpaid.
Rated in Multitask, the one skill it uses.
The drill
The situation
Three squads at three fronts a screen apart, each with its own waves, bigger each time: infantry to kite, sappers to split from, riflemen with healers.
Scoring
A wave pays its kills less the hit points you lose; a pack of sappers 50 a rifleman left standing. A squad down to three is pulled out.
How to play it
- Kite on 1; split on 2: box half the block away from the sappers.
- Focus on 3: right-click each healer first.
- Double-tap a group key to jump to its squad.
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In your games
It is the multitasking of every RTS: a drop to defend while your army fights, harass on two sides at once in StarCraft II, raids on several resources while you hold the front in Age of Empires.