Mirror Matchup
The same army on both sides, five times over, against the computer: win the trade.
The same army on both sides, so the only difference is what you do with it. Five compositions an RTS player meets most, each a round against the computer: ranged against ranged, a melee line with ranged behind it, heavy cavalry, light cavalry raids and a siege line.
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What it trains
Each round pays for the trade: half for an even one, more the more of your army is left and the less of theirs. Three versions, each a computer of its own: one that advances as one, one that also steps out of your shells, and one that kites your infantry and shells your crowds at 260 actions a minute. Your kinds come up on your own control groups before each round.
Rated in Micro, the one skill it uses.
Three versions
Each version is named by the ranks it measures. Start on the first; once your best is at the top of its range, the next one carries on from there.
Bronze โ Gold
PlayThe same army on both sides, five times over, against the computer: win the trade.
The situation
Five rounds, a composition each, the same army on both sides, theirs played by the computer: riflemen, a melee line, knights, raiders, a siege line.
Scoring
A round pays up to 200: 100 for an even trade, more the more of your army is left, less the more of theirs.
How to play it
- Three seconds before each round; your kinds on your groups (1, 2, 3).
- Their army advances as one and fights where it meets yours.
Your best Not played yet
Platinum โ Obsidian
PlayFive mirror fights against a computer that dodges your shells.
The situation
Five rounds, a composition each, the same army on both sides, theirs played by the computer: riflemen, a melee line, knights, raiders, a siege line.
Scoring
A round pays up to 200: 100 for an even trade, more the more of your army is left, less the more of theirs.
How to play it
- Three seconds before each round; your kinds on your groups (1, 2, 3).
- Their army advances as one and steps out of your shells.
Your best Not played yet
Master โ Pro
PlayFive mirror fights against a computer that kites and aims at 260 actions a minute.
The situation
Five rounds, a composition each, the same army on both sides, theirs played by the computer: riflemen, a melee line, knights, raiders, a siege line.
Scoring
A round pays up to 200: 100 for an even trade, more the more of your army is left, less the more of theirs.
How to play it
- Three seconds before each round; your kinds on your groups (1, 2, 3).
- They kite your infantry and shell your crowds, at 260 actions a minute.
Your best Not played yet
In your games
It is the mirror matchup of every RTS: marine against marine and tank lines in StarCraft II, archers against archers and knights against knights in Age of Empires, where the better army control wins an even fight.